Trying some architecture rendering from Cinema4D. This is from a free model at TurboSquid http://www.turbosquid.com/3d-models/house-max-free/384394
Testing light, shadows, material and textures to find a solution for this kind of rendering. Also tryed to make it as friendly as possible with vivid colors and clean surfaces.
DeLorean DMC part2 - DeLorean DMC, classic car from late 70s and most famous from Back to The Future. Found the free model here: http://www.cgriver.com/free-downloads/6266-free-3d-model-delorean.html
DeLorean DMC, classic car from late 70s and most famous from Back to The Future. Found the free model here: http://www.cgriver.com/free-downloads/6266-free-3d-model-delorean.html
The uv-unwrapping is also something I’ve postponed to do, and I think it’s stupid that there isn’t any better in Cinema 4d. It should be so simple, but it isn’t. I like to work procedural and hate the fact that I have to switch programs. But now I know how to do it I guess I’ll do it again for client based projects.
I saw this cinema 4d paper plane tutorial and I thought of a third technique for making dashed splines.
You can make this by using an alpha material channel. With this trick you can use the aerodynamics (or any other dynamic), trace the path, extrude lines and use material to make it dashed.
The original tutorial: vimeo.com/95696134
You can download the scene file her: dl.dropboxusercontent.com/u/2747931/Paperplane.c4d
Trying to figure out how to do PBR native in Cinema 4D. You can more or less do it by mixing two different materials. The hard part is to get the blurry reflections correct and setting up the material.
I’m not sure if I got the whole PBR thing correct. Hope someone really makes a good understandable video on the subject regarding Cinema 4D.
You can download the model here at: YouTube