The uv-unwrapping is also something I’ve postponed to do, and I think it’s stupid that there isn’t any better in Cinema 4d. It should be so simple, but it isn’t. I like to work procedural and hate the fact that I have to switch programs. But now I know how to do it I guess I’ll do it again for client based projects.
I saw this cinema 4d paper plane tutorial and I thought of a third technique for making dashed splines.
You can make this by using an alpha material channel. With this trick you can use the aerodynamics (or any other dynamic), trace the path, extrude lines and use material to make it dashed.
The original tutorial: vimeo.com/95696134
You can download the scene file her: dl.dropboxusercontent.com/u/2747931/Paperplane.c4d
Trying to figure out how to do PBR native in Cinema 4D. You can more or less do it by mixing two different materials. The hard part is to get the blurry reflections correct and setting up the material.
I’m not sure if I got the whole PBR thing correct. Hope someone really makes a good understandable video on the subject regarding Cinema 4D.
You can download the model here at: YouTube
Cinema 4d Quick Tip!
I had some problems with my Team Render setup. It didn’t find one of my servers. I tried everyting from installing Bonjour and Microsoft .NET Framework 4, turing on and of firewall on my Windows 7. Nothing worked!
My quick tip is: Try adding a new machine writing the IP and port.
Everything is now back in business